Reactive Machines
- Reactive Machines: The most Basic Type of AI Systems
These are the oldest forms of AI systems that have extremely limited capability. They emulate the human mind’s ability to respond to different kinds of stimuli. These machines do not have memory-based functionality. This means such machines cannot use previously gained experiences to inform their present actions, i.e., these machines do not have the ability to “learn.” These machines could only be used for automatically responding to a limited set or combination of inputs. They cannot be used to rely on memory to improve their operations based on the same.
Reactive machines have no concept of the world and therefore cannot function beyond the simple tasks for which they are programmed. A characteristic of reactive machines is that no matter the time or place, these machines will always behave the way they were programmed. These machines could only be used for automatically responding to a limited set or combination of inputs. They cannot be used to rely on memory to improve their operations based on the same.
Reactive machines are basic in that they do not store ‘memories’ or use past experiences to determine future actions. They simply perceive the world and react to it. They cannot refer to any of its prior experiences, and cannot improve with practice. There is no growth with reactive machines, only stagnation in recurring actions and behaviors.
A popular example of a reactive AI machine is IBM’s Deep Blue, a machine that beat chess Grandmaster Garry Kasparov in 1997. Google's AlphaGo is also an example of reactive machines.